User Guide
Last updated
Last updated
Import the Icon Generator package into your Unity project.
Ensure all necessary scripts and resources are located in the Assets/Icon Generator
folder.
💡 Important: Do not change the folder name to avoid potential export issues.
If your project uses the Built-in rendering channel, import the package located at (../Icon Generator/).
Transparent Background: This option is blocked if the file type is set to "JPG" in the export settings.<
Refresh Preview:
Use this button if the view doesn't update after changes
Open in Window:
Opens a separate window that continuously updates
Mouse events remain active
Show Only Capture Objects:
When disabled, shows everything in front of the camera
Preview Resolution
If you experience performance issues during the preview, use this option to significantly improve performance.
Scroll Action
Choose what you want to modify when using the mouse wheel: adjust the Field of View (FOV) or scale the object displayed in the preview.
Auto Position
Automatically centers the model you're previewing for optimal alignment and visualization.
Position Lock & Rotation Lock
Select the axis you want to lock while dragging with the right mouse button inside the preview window.
Modify Capture Objects
💡 Activate/deactivate and modify model position directly in the editor
Add your model's Animator
Use "Find Animator" to locate an animator within the model
Select animations to preview in real-time
The Monochrome feature allows you to apply a grayscale effect to the visual elements of your project. This tool is especially useful for:
Assessing Contrast and Readability: Analyze your visuals by removing color to focus on contrast and clarity.
Testing Visuals in a Colorless Environment: Preview how your assets will appear in a monochromatic setting.
Adding an Outline Effect: Apply outlines to emphasize shapes and edges in your assets.
Examples of Use:
Experimental effect, useful in specific cases
Add a fade effect that can be combined with disabled transparency to achieve unique visual results, such as this:
The Preset Manager allows you to create and save presets, making it easy to reuse your customized settings. You can choose to save presets either temporarily or permanently within the project:
Temporary Presets: These are deleted automatically when the editor window is closed.
Project Presets: These are saved in the directory .../Icon Generator/Presets
for future use.
💡 Note: When creating a preset, it’s recommended to use a clear and descriptive name, including unique identifiers, to avoid duplicate or unnecessary presets.
Path:
Save icons inside or outside the project
Compression:
Select texture compression level
Reduces final image file size
"Compressed" is usually a good default option
Additional Export Options:
Ping Asset On Save: Locates saved icon
Auto Open Asset On Save: Opens the image after export
Enforce Size Multiple of Four: Optimizes texture dimensions
Use clear, descriptive preset names
Experiment with different effects and settings
Check exported icons to ensure desired quality
If preview doesn't update, use the Refresh Preview button
Adjust preview resolution if experiencing performance issues
Good luck with your project! 🚀