User Guide
Complete guide for using Note Manager in Unity.
Opening Note Manager
From Unity Menu
Navigate to Tools > Latin Tools > Note Manager in the Unity Editor menu bar.

Creating Notes

New Note
Click the "New Note" button in the toolbar
Fill in the note details:
Title: Name of your note
Category: Select from predefined categories (Code, Design, Task, Bug, Idea, Documentation)
Priority: Low, Medium, High, or Critical
Status: Active, Completed, Archived, or On Hold
Add optional Tags by typing and pressing Enter
Write content using Markdown syntax
Click Save to store the note
Adding Images

Click "Add Images" in the editor panel
Select one or multiple image files
Images appear in a horizontal gallery
Click any image to view in fullscreen
Right-click for image options (view, remove)
Adding Asset References

Drag and drop Unity assets from the Project window
Or click "Add Asset Reference" to browse
Supported types: Prefabs, Scripts, Materials, Scenes, Audio, etc.
Assets display as cards with type icons
Click to select in Project, double-click to open
Cover Image

Set a cover image that appears as a background overlay in the metadata section
Select via "Set Cover Image" button
Image displays with 15% opacity behind note metadata
Viewing Notes

View Modes
Grid View: Cards with thumbnails and key information
Card View: Larger cards with full metadata display
Switch between views using the toolbar buttons.
Note View Panel
Click any note card to open in fullscreen read-only mode
Displays formatted markdown with all attached media
Shows metadata in a compact horizontal layout
Access edit, pin, and delete actions from the toolbar
Table of Contents


Click the "📑 TOC" button when viewing a note
TOC automatically generates from markdown headers (H1, H2, H3)
Click any heading to jump to that section
TOC remains visible in sidebar for quick navigation
Content section has vertical scroll for long documents
Markdown Support
Headers
# Heading 1
## Heading 2
### Heading 3Text Formatting
**Bold text**
*Italic text*
`Inline code`
[Link text](url)Lists
- Bullet point
* Another bullet
1. Numbered item
2. Another number
- [ ] Unchecked task
- [x] Completed taskCode Blocks
```csharp
public class Example {
void Start() { }
}
```Tables
| Header 1 | Header 2 |
|----------|----------|
| Cell 1 | Cell 2 |
| Cell 3 | Cell 4 |Other Elements
> Blockquote text
---
Horizontal rule
OpenNote Component

The OpenNote component allows you to link notes to GameObjects and open them from the scene.
Setup in Scene
Select a GameObject in your scene
Add Component > Latin Tools > OpenNote
The component automatically appears with an "Open Note Manager" button
Assigning a Note
Open Note Manager window
Find the note you want to link
Right-click the note card
Select "Assign to OpenNote Component"
Click the OpenNote component in the Inspector
The note ID is now linked to this GameObject
Project Assets

You can also:
Create an OpenNote asset in the Project window (Create > Latin Tools > Open Note)
Configure it to open a specific note
Use it as a reusable link to important documentation
Content Preview
Toggle Preview
While editing, click the "Preview" button to:
See formatted markdown in real-time
Verify table layouts and lists
Check image displays
Test links and formatting
Toggle back to continue editing.
Quick Insert Panel

Click the "Quick Insert" button (when available) to:
Insert common markdown syntax
Add templates for tables, code blocks
Speed up content creation
Need Help? Visit https://latin-dev-tools.site/contact or check the inline tooltips throughout the interface.
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