User Guide
Documentation for Spray Manager Pro
🪟 Main Editor Window
The Spray Manager Window provides two main sections:
🗂️ Decal Library
Organize decals into groups (folders).
Preview decals in real-time.
Quickly assign decals to new or existing sprays.
🎨 Spray Tools
Choose between 3 placement modes:
Place: Drop a decal where you click.
Paint: Draw decals freely across surfaces.
Line: Create evenly spaced decals along a path.
View all sprays currently active in the scene.
✨ Custom Shaders
Spray Manager includes a set of stylized shaders to extend Unity’s default decal behavior:
Clean, optimized decal with alpha support
🧩 Spray Component Inspector
When selecting a placed spray in the scene, a custom inspector will appear:
🔁 Spray Selector
Switch between decals defined in the manager.
Live preview while switching.
🛠️ Spray Settings
Adjust size, rotation, blend factor, normal strength, and more.
All changes are non-destructive and editable at any time.
🎚️ Spray Tools
Use built-in tools for rapid editing:
Move, rotate, align and duplicate sprays with ease.
Snap to surfaces and rotate to match normals.
Group or ungroup decals visually.
🧪 Examples
The package includes a sample scene showcasing:
Multiple decals using different shaders
Use of all three placement tools
A working spray library setup
Integration into a sample environment
❗ Known Limitations
Only compatible with URP and HDRP (no Built-in RP support).
Requires Unity 2022.3 LTS or newer.
Decals are editor tools only — not meant for runtime instantiation (though you can extend it).
📞 Support
For feedback, bug reports, or feature requests:
📧 soportelatintechnology@gmail.com
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