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User Guide

Documentation for Spray Manager Pro

🪟 Main Editor Window

The Spray Manager Window provides two main sections:

🗂️ Decal Library

  • Organize decals into groups (folders).

  • Preview decals in real-time.

  • Quickly assign decals to new or existing sprays.

🎨 Spray Tools

  • Choose between 3 placement modes:

    • Place: Drop a decal where you click.

    • Paint: Draw decals freely across surfaces.

    • Line: Create evenly spaced decals along a path.

  • View all sprays currently active in the scene.

✨ Custom Shaders

Spray Manager includes a set of stylized shaders to extend Unity’s default decal behavior:

Clean, optimized decal with alpha support

Each shader is compatible with URP and HDRP.

🧩 Spray Component Inspector

When selecting a placed spray in the scene, a custom inspector will appear:

🔁 Spray Selector

  • Switch between decals defined in the manager.

  • Live preview while switching.

🛠️ Spray Settings

  • Adjust size, rotation, blend factor, normal strength, and more.

  • All changes are non-destructive and editable at any time.

🎚️ Spray Tools

Use built-in tools for rapid editing:

  • Move, rotate, align and duplicate sprays with ease.

  • Snap to surfaces and rotate to match normals.

  • Group or ungroup decals visually.

🧪 Examples

The package includes a sample scene showcasing:

  • Multiple decals using different shaders

  • Use of all three placement tools

  • A working spray library setup

  • Integration into a sample environment

❗ Known Limitations

  • Only compatible with URP and HDRP (no Built-in RP support).

  • Requires Unity 2022.3 LTS or newer.

  • Decals are editor tools only — not meant for runtime instantiation (though you can extend it).

📞 Support

For feedback, bug reports, or feature requests: 📧 soportelatintechnology@gmail.com

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